Nov 23, 2005, 02:33 AM // 02:33
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#21
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Banned
Join Date: Sep 2005
Guild: Ring of Steel
Profession: Mo/
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Quote:
Originally Posted by VGJustice
Ok, I've tweaked my build a bit, but I'm still having some problems. I think that most of my problems are related to me being bad at the job (no practice = not good D; ) Sooo....
Attributes:
Blood: 10
Protection: 10 + 1
Divine Favor: 11 + 3 + 1
Skills:
Reversal of Fortune
Orison of Healing
Mend Ailment
Guardian
Holy Veil
Contemplation of Purity
Divine Boon
Offering of Blood {E}
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Why do you have Orison with NO healing prayers?
Quote:
I also tried Blessed Signet, but it didn't do enough (again, maybe things weren't done in the right order?) I can get some good out of it, but I'm dieing to things that I don't think that I should have died to
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Not Blessed Signet, Signet of Devotion! :-)
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Nov 23, 2005, 03:07 AM // 03:07
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#22
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Mend Condition instead of Mend Ailment
&
Plague Touch instead of Divine Spirit
Very dangerous for condition users. But it's not without its drawbacks. At this point, you can actually do some harm [quite a bit actually] if your teammates aren't in need of healing. [it happens... ]
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Nov 23, 2005, 05:07 AM // 05:07
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#23
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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Quote:
Originally Posted by Vexed Arcanist
Why do you have Orison with NO healing prayers?
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Well, like I said, I can still get good healing out of it using Boon even without any healing prayers. Best idea in the world? No, not really, I was just looking for a cheap skill to fill a hole. But, at level 2 Healing, I was getting about 27ish + 67 from boon + 42 DF, for 136 pure healing for 7 energy. Not too bad, but just a filler.
Also, I actually did mean Blessed Signet. I was trying to use it for energy management, but I was only getting 3 energy out of it, so it was a no-go. I'm kinda leary of Sig of Devotion, but I'll give it a try. Can't hurt, and it could be nice if it actually worked.
And, about Mend Condition. I like it, as it removes the whole enchilada instead of just one, but I don't like the recharge time. Plus, I can get a lot more bang out of Ailment if I spam it. But, then again, maybe that's why I'm killing my energy so fast =/
Yeah, I'm starting to think that 90% of my problems are from me having a healer's mentality while using a prot.
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Nov 23, 2005, 08:14 AM // 08:14
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#24
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Banned
Join Date: Sep 2005
Guild: Ring of Steel
Profession: Mo/
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In 4v4 as the only monk you can not remove all hexes, remove all conditions and remove/restore all damage/health. If you play in Comp Arena only remove conditions that are called like Blind, or nasty ones you notice like Cripple. In Team Arena your team build should be built to have at least one that can help in a pinch. An Ele with Restore Condition and maybe Protective Spirit can help when needed while dealing damage when you have complete control over protecting. A War/Mo who is purely Adrenal based can put Succor on you (and probably another caster like an Ele, Mes or Nec) which will increase your ability to heal/prot.
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Nov 23, 2005, 07:32 PM // 19:32
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#25
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I've been messing around with the Boon Healer builds recently, as I've never tried them before. This is what I use, for pve. Might be a little different for pvp.
12+3+1 Divine Favor
9+1 Protection
9 Blood
Divine Boon
Signet of Devotion
Rebirth (don't use that in pvp lol)
Reversal of Fortune
Guardian
Offering of Blood {E}
Contemplation of Purity
Mend Condition
Mend Condition has the same recharge as ailment, sonny. I use DB and Guardian if I need to get rid of things on myself, with Contemplation. My team mates can worry about their own dang hexes. I'm toying with the idea of putting in Shielding Hands and Protective Spirit, but Shielding Hands has that huge recharge, and Protective Spirit costs 10e.. don't know. Those stats are what I've been using, but I may lower DF to 15 and use 11 Protection and 10 blood. Not sure how much of a difference that would make, whether for better or worse.
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Nov 23, 2005, 07:45 PM // 19:45
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#26
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Re:tired
Join Date: Nov 2005
Profession: W/
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I would say lower Prot 1 point, and raise Blood to 10. Seriously the one point in prot really makes no extra difference, 9 is a bit of a cut off point there. Wheras the efficiency of OoB takes a bigger step up at 10.
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